Turning Point:VEX Robotics Competition Turning Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms. Details:There are eight (8) Caps, six (6) Posts, nine (9) Flags, twenty (20) Balls, two (2) Alliance Platforms, and one (1) Center Platform.
Caps can be Low Scored on the field tiles, or High Scored on Posts, for the Alliance whose color is facing up at the end of the match. Flags can be Toggled to red or blue, and are Scored for the Alliance whose color is Toggled at the end of the match. Low Flags can be Toggled by Robots, but High Flags can only be Toggled by Balls. Turning Point is intended to be a back and forth game, no scored object is safe! Alliance Platforms can be used for Alliance Parking by Robots of the same color Alliance as the Platform. The Center Platform can be used by Robots from either Alliance for Center Parking. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
Scoring:Each Low Flag Toggled 1 point
Each High Flag Toggled 2 points Each Cap Low Scored 1 point Each Cap High Scored 2 points Robot that is Alliance Parked 3 points Robot that is Center Parked 6 points Autonomous Bonus 4 points |
Next Level:VEX IQ Challenge Next Level is played on a 4’x8’ rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60 second long teamwork matches, working collaboratively to score points. Teams also compete in the Robot Skills Challenge where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.
The object of the game is to attain the highest score by scoring and stacking colored Hubs in Building Zones, removing Bonus Hubs from the Hanging Structure, and by Parking or Hanging on the Hanging Bar. |
Details:There are a total of fifteen (15) Hubs, plus two (2) Bonus Hubs available as scoring objects in the game. The object of the game is to maximize your score with your alliance partner by scoring Hubs in Building Zones, and by Parking underneath or Hanging from the Hanging Structure.
Scoring:Each Low Scored Hub 1 point
Each High Scored Hub 2 points Each Bonus Hub removed from the Hanging Structure 1 Point Each Low Scored Bonus Hub 2 points Each High Scored Bonus Hub 4 points Each robot Parked underneath Hanging Structure 1 point Each Low Hanging Robot 2 points Each High Hanging Robot 4 points |